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Gamification As Education
Gamification As Education
  • Posted by payMe
  • Date : Feb 22, 2022

The Oxford Dictionary defines Education in these two statements:

1. the process of receiving or giving systematic instruction, especially at a school or university.

2. an enlightening experience.

The second definition above is more holistic to its modern practice than the first which conveys the idea of being just a school affair. An understanding that has subjected many disadvantaged persons to cocoon into ignorantism, believing it’s all over to being educated.

That psychological disposition is about to change with the relaunch of the payMe Trivia Quiz Contest patented as payMe — a comprehensive educational acquisition platform aimed at helping users develop their knowledge of academic subjects and intellectual acumen.

payMe believes that educational empowerment is strategic to compelling the larger society, especially the disadvantageous to engage in education enhancement exercises. payMe intends to achieve this by incentivizing exceptional performers in competitive academic-related gaming exercises.

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